The Tomb of the Vulture Lord is an enormous Pyramid centered in the Necropolis of Zandri in the Land of the Dead. Inside players will find a level 40 group instanced action-adventure experience. Throughout the semi-linear ascent to the Pyramid's apex are seven unique Public Quests, several traps, eight action packed boss fights, and various other encounters.
Explore the majesty of the once-thriving Nehekharan Empire as you venture through dynamic rooms within the pyramid. Face off against the strongest of the Tomb King's armies in the many levels of this ancient citadel. Be wary of the traps and curses that defend the hallowed halls of the Vulture Lord's final resting place. Trespassers successful enough to reach the apex of the Pyramid will be rewarded by an impromptu audience with King Amenemhetum himself, as well as the chance to claim (or be devoured by) his Casket of Souls.
The risks of the Tomb of the Vulture Lord are many, but so to are the rewards!
"Welcome, one and all, to the Tomb of the Vulture Lord! To your left, please take note of the giant flesh-eating beetles. To your right, there are a number of razor-sharp, swinging blades for your grooming pleasure. Don't need a shave today? No problem! Our withered staff of experts will make sure you've reason to see the barber-surgeon later this evening!"
"You're a riot, Rupert. A one-man variety act. You know that?"
"You face death your way, Bastian, and I'll face it mine."
"With a joke and a laugh?"
"It's better than sobbing like a wee baby."
"Good point."
-- Rupert and Bastian, Professional Adventurers
Nehekharan architects used advanced building techniques combined with unparalleled ingenuity to construct intricate traps throughout the tombs. Much like boss encounters, players who learn the intricacies of these traps will be able to use their skill and timing to overcome and disarm them. At least three players are required to traverse each trap in order to disarm them.
"Did you find Lambert?"
"I can't tell. What did his boots look like, again?"
"Is that all that's left?"
"Not exactly. There's a fine dusting of ash and the faint smell of burnt pork."
"Yeah, that's Lambert, all right."
-- Rupert and Bastian, Professional Adventurers
Once your realm loses control of the Land of the Dead, there will be no safe place to hide. Not even the Lair or Pyramid instances will provide a respite from enemy players. Once control of the Land of the Dead shifts from one realm to the next, players from the invading realm will be able to invade any existing enemy instances. Upon hitting the zone line, players will be asked if they wish to start a new instance or invade an enemy's. Once inside an enemy instance, a Purge objective comes into play. The invaders' objective is to purge the instance of all enemy players, while the defenders' objective will be to survive for the duration. The winning side will be rewarded for their skill and tenacity.
While invading players have the advantage, given that their realm controls the dungeon, the defenders will have additional means to defend themselves. The further the defending players progress into the dungeon, the greater their available defenses, as previously traversed traps and monsters can be used against the invading players.
"We'd made it through the traps, through the room filled with sleeping soldiers, and past that damnable, vulture-headed abomination that left our group a wretched shamble. I decided to take a rest so we could lick our wounds and take stock of the situation, as dire as it was. Freud was in bad shape, and Sunleaf wasn't much better. Greta, the Runepriest, was tending to wounds and clucking over Freud like a mother hen.
"That's when something went wrong and a chill went up my spine. Looking around, I could tell that everyone else had felt it, too. 'What was that?' I asked, my palms suddenly sweaty around the haft of my axe. Sunleaf lifted his blood brow and glanced back the way we'd come.
"'We're not alone in here anymore,' he answered.
"I don't know how the Elf knew it, but he was right. Bad enough we had to contend with the Vulture Lord's cretins, but Destruction, too?"
-- Jacob Marks, Witch Hunter




















