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    <itunes:name>EA Mythic</itunes:name>
    <itunes:email>marketing@ea.com</itunes:email>
</itunes:owner><itunes:category text="Games &amp; Hobbies">
    <itunes:category text="Video Games"/>
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<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#25 - New Cinematic Trailer</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Cinematic2.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">Behold the new Warhammer Online: Age of Reckoning cinematic trailer. </description><pubDate>Monday, 8 September 2008 13:26:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2008-09-21T15:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-09-21T15:59:44Z</atom:updated>
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<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
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 <item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#24 - Living Guilds</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_LivingGuilds.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">This month's podcast is chock-full of juicy details about how the Guild System works in WAR. </description><pubDate>Thursday, 8 May 2008 13:26:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2008-02-21T15:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-02-21T15:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">This month's podcast is chock-full of juicy details about how the Guild System works in WAR. </itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">7:36</itunes:duration>
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 <item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#23 - Ever Forward</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_EverForward.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">Watch exclusive video. </description><pubDate>Wed, 2 April 2008 15:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2008-04-02T15:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-04-02T15:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">Watch exclusive video. </itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">5:04</itunes:duration>
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<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#22 - Jeff On Cities</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_JeffOnCities.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">This month we sit down with Jeff Hickman, Executive Producer, to talk about cities.</description><pubDate>Wed, 1 April 2008 15:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2008-04-01T15:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-04-01T15:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">This month we sit down with Jeff Hickman, Executive Producer, to talk about cities.</itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">5:52</itunes:duration>
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<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#21 - Old School</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_OldSchool.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">This month, Paul and Josh are kickin’ it old-school around the kitchen table talking about the latest and greatest in WAR. </description><pubDate>Thursday, 21 February 2008 15:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2008-02-21T15:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-02-21T15:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">This month, Paul and Josh are kickin’ it old-school around the kitchen table talking about the latest and greatest in WAR. </itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">20:05</itunes:duration>
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<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#20 - RvR Presentation</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_RvRpresentation.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">What's it like on the battlefields of WAR? Well, it might very well look something like this new video we have to share with you.</description><pubDate>Thursday, 20 February 2008 15:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2008-02-20T15:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-02-20T15:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">What's it like on the battlefields of WAR? Well, it might very well look something like this new video we have to share with you.</itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">2:05</itunes:duration>
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</item>

 <item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#19 - Disciple of Khaine</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Disciple.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">Watch the exclusive video introduction of the Disciple of Khaine. </description><pubDate>Wed, 21 December 2007 15:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-12-21T15:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-12-21T15:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">Watch the exclusive video introduction of the Disciple of Khaine. </itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">2:23</itunes:duration>
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<cfi:id>13</cfi:id>
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 <item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#18 - RvR Sieges and Keeps</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_RvR-Changes.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">We’ve teased, we’ve hinted, we’ve blatantly not told you what you wanted to know ... until now! Finally, Open Field RvR Keeps and Siege details are revealed! Check out this month’s Production Podcast to learn more. It will change your life forever! </description><pubDate>Wed, 21 December 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-12-21T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-12-21T14:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">We’ve teased, we’ve hinted, we’ve blatantly not told you what you wanted to know ... until now! Finally, Open Field RvR Keeps and Siege details are revealed! Check out this month’s Production Podcast to learn more. It will change your life forever! </itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">7:06</itunes:duration>
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</item>

 <item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#17 - Brad In Prague</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Brad_In_Prague.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">This month we journey to the wonderfully gothic city of Prague in the Czech Republic to witness the aural wonders of the Prague Symphony Orchestra as they record the score for Warhammer Online. Sound Designer, Brad Derrick, shares his experience as the orchestra transforms a musical piece that he wrote on a keyboard in his car into a game soundtrack masterpiece.</description><pubDate>Wed, 30 November 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-11-30T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-11-30T14:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">This month we journey to the wonderfully gothic city of Prague in the Czech Republic to witness the aural wonders of the Prague Symphony Orchestra as they record the score for Warhammer Online. Sound Designer, Brad Derrick, shares his experience as the orchestra transforms a musical piece that he wrote on a keyboard in his car into a game soundtrack masterpiece.</itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">4:41</itunes:duration>
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</item>

 <item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#16 - Shadow Warrior Career Video</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_ShadowWarrior.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">Watch the exclusive video introduction of the Shadow Warrior and stay tuned for more career details.</description><pubDate>Wed, 1 November 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-11-01T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-11-01T14:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">Watch the exclusive video introduction of the Shadow Warrior and stay tuned for more career details.</itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">6:51</itunes:duration>
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 <item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#15 - Combat System</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_CombatSystem.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">In this month’s Production Podcast, we take a look at WAR's Combat System. The Combat Sysytem plays a crucial role in defining what your character can and can't do in both Player vs. Environment and Realm vs. Realm situatiuons. So pull up a chair and get your get notepads ready because we're going to cover some important points here. </description><pubDate>Wed, 30 October 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-10-30T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-10-30T14:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">In this month’s Production Podcast, we take a look at WAR's Combat System. The Combat Sysytem plays a crucial role in defining what your character can and can't do in both Player vs. Environment and Realm vs. Realm situatiuons. So pull up a chair and get your get notepads ready because we're going to cover some important points here. </itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">3:30</itunes:duration>
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 <item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#14 - Archetypes</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Archetypes.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">In this month's Production Podcast, Josh Drescher takes time from his design duties to give you another glimpse into the underlying design philosophies that have shaped Warhammer Online: Age of Reckoning. This time, in a recap of the presentation he and Adam Gershowitz gave at last month’s Fansite Gathering, he’s talking Archetypes.  </description><pubDate>Wed, 1 October 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-10-30T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-10-30T14:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">In this month's Production Podcast, Josh Drescher takes time from his design duties to give you another glimpse into the underlying design philosophies that have shaped Warhammer Online: Age of Reckoning. This time, in a recap of the presentation he and Adam Gershowitz gave at last month’s Fansite Gathering, he’s talking Archetypes.  </itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">3:30</itunes:duration>
<itunes:keywords xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">warhammer, mythic, games</itunes:keywords>
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<cfi:id>9</cfi:id>
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<item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#13 - Concept Art: Bright Wizard College</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_AltdorfPainting.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">The artists working on Warhammer Online: Age of Reckoning have a reputation for being a bit talented. Now see the proof. With audio commentary by our own Paul Barnett, this time-lapse video shows an entire day’s worth of painting boiled down to five minutes, as concept artist, Jonathan Kirtz, creates a color concept of the Bright Wizard College.  </description><pubDate>Wed, 30 September 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-09-30T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-09-30T14:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">The artists working on Warhammer Online: Age of Reckoning have a reputation for being a bit talented. Now see the proof. With audio commentary by our own Paul Barnett, this time-lapse video shows an entire day’s worth of painting boiled down to five minutes, as concept artist, Jonathan Kirtz, creates a color concept of the Bright Wizard College. </itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">5:05</itunes:duration>
<itunes:keywords xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">warhammer, mythic, games</itunes:keywords>
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<cfi:id>8</cfi:id>
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<item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#12 - Video Grab Bag</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_VideoGrabBag.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">In this month's Production Podcast, we are doing a special Q&amp;amp;A with the development team to answer those big questions and address those important issues that are burning a hole in the back of your brain. </description><pubDate>Wed, 1 September 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-09-01T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-09-01T14:59:44Z</atom:updated>
<itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">In this month's Production Podcast, we are doing a special Q&amp;A with the development team to answer those big questions and address those important issues that are burning a hole in the back of your brain. </itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">13:16</itunes:duration>
<itunes:keywords xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">warhammer, mythic, games</itunes:keywords>
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<item>
<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#11 - Marauder</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Marauder.m4v</link>
<description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">Watch the exclusive video interview with Creative Director, Paul &amp;quot;Don’t Call Me Baby&amp;quot; Barnett, as he delves into the psyche of a Chaos Marauder. </description><pubDate>Wed, 30 August 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-08-30T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-08-30T14:59:44Z</atom:updated><itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author>
<itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle>
<itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">Watch the exclusive video interview with Creative Director, Paul "Don’t Call Me Baby" Barnett, as he delves into the psyche of a Chaos Marauder. </itunes:summary>
<itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">4:06</itunes:duration>
<itunes:keywords xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">warhammer, mythic, games</itunes:keywords>
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<item><title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#10 - Cinematic Trailer</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_CinematicTrailer.m4v</link><description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">We are proud to present the cinematic trailer for Warhammer Online: Age of Reckoning. Created by Venice, CA based Blur Studio, the trailer for WAR literally launches the viewer into the heat of battle as mortal enemies clash in hand-to-hand combat. In the shadow of Ekrund's Gates a Dwarf Slayer and gigantic Black Orc struggle in a fight to the death, while a High Elf and a Dark Elf engage in a lethal dance with only one possible outcome. It is the fantasy world of Warhammer brought to life for the first time in cinematic form. </description><pubDate>Wed, 1 August 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-08-01T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-08-01T14:59:44Z</atom:updated><itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author><itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">Cinematic Trailer for Warhammer Online: Age of Reckoning</itunes:subtitle><itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">We are proud to present the cinematic trailer for Warhammer Online: Age of Reckoning. Created by Venice, CA based Blur Studio, the trailer for WAR literally launches the viewer into the heat of battle as mortal enemies clash in hand-to-hand combat. In the shadow of Ekrund's Gates a Dwarf Slayer and gigantic Black Orc struggle in a fight to the death, while a High Elf and a Dark Elf engage in a lethal dance with only one possible outcome. It is the fantasy world of Warhammer brought to life for the first time in cinematic form. </itunes:summary><itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">2:42</itunes:duration><itunes:keywords xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">warhammer, mythic, games</itunes:keywords><enclosure url="http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_CinematicTrailer.m4v" length="16206644" type="video/x-m4v" cfi:path="C:\Documents and Settings\#10 - Cinematic Trailer.m4v" cfi:downloadstatus="Not Downloaded" cfi:lastdownloaderror="None"/><cfi:id>5</cfi:id><cfi:read>true</cfi:read><cfi:downloadurl>http://www.warhammeronline.com/podcast/WarhammerOnlinePodcasts.xml</cfi:downloadurl><cfi:lastdownloadtime>2007-07-10T12:33:19.702Z</cfi:lastdownloadtime></item>

<item><title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#9 - Battlefronts</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Battlefronts.m4v</link><description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">In this month's Production Video Podcast, Senior Designer, Josh Drescher, provides an overview of WAR's tiered zone system with an in-depth look at the Dwarf vs. Greenskins conflict. This includes information about zone layout, the integration of PvE and PvP, and the importance of Victory Points in determining zone control. Josh also details the necessary steps an army must take in order to sack their enemy’s capital city. </description><pubDate>Wed, 30 July 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-07-30T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-07-30T14:59:44Z</atom:updated><itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author><itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle><itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">In this month's Production Video Podcast, Senior Designer, Josh Drescher, provides an overview of WAR's tiered zone system with an in-depth look at the Dwarf vs. Greenskins conflict. This includes information about zone layout, the integration of PvE and PvP, and the importance of Victory Points in determining zone control. Josh also details the necessary steps an army must take in order to sack their enemy’s capital city. </itunes:summary><itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">5:13</itunes:duration><itunes:keywords xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">warhammer, mythic, games</itunes:keywords><enclosure url="http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Battlefronts.m4v" length="14802944" type="video/x-m4v" cfi:path="C:\Documents and Settings\#9 - Battlefronts.m4v" cfi:downloadstatus="Not Downloaded" cfi:lastdownloaderror="None"/><cfi:id>4</cfi:id><cfi:read>true</cfi:read><cfi:downloadurl>http://www.warhammeronline.com/podcast/WarhammerOnlinePodcasts.xml</cfi:downloadurl><cfi:lastdownloadtime>2007-07-10T12:33:19.702Z</cfi:lastdownloadtime></item>

<item><title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#8 - Animation</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Animation.m4v</link><description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">In this month’s Production Podcast, we follow Lead Animator Jeremy Dale as he breaks down the process of character animation in Warhammer Online. You’ll get a look at the progression from idea to in-game, as Jeremy leads you through the exciting world of hand-drawn concept sketches, live-action tryouts, high-end 3D animation programs, and most exciting of all... spreadsheets. </description><pubDate>Wed, 30 June 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-06-30T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-06-30T14:59:44Z</atom:updated><itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author><itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle><itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">In this month’s Production Podcast, we follow Lead Animator Jeremy Dale as he breaks down the process of character animation in Warhammer Online. You’ll get a look at the progression from idea to in-game, as Jeremy leads you through the exciting world of hand-drawn concept sketches, live-action tryouts, high-end 3D animation programs, and most exciting of all... spreadsheets. </itunes:summary><itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">7:13</itunes:duration><itunes:keywords xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">warhammer, mythic, games</itunes:keywords><enclosure url="http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Animation.m4v" length="44339200" type="video/x-m4v" cfi:path="C:\Documents and Settings\#8 - Animation.m4v" cfi:downloadstatus="Not Downloaded" cfi:lastdownloaderror="None"/><cfi:id>3</cfi:id><cfi:read>true</cfi:read><cfi:downloadurl>http://www.warhammeronline.com/podcast/WarhammerOnlinePodcasts.xml</cfi:downloadurl><cfi:lastdownloadtime>2007-07-10T12:33:19.702Z</cfi:lastdownloadtime></item>

<item><title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#7 - The Quest System</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Quests.m4v</link><description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">Take a long look at an important piece of the MMORPG puzzle - Quests. We'll show you the innovations we are bringing to the questing system and show how we plan to deliver on the promise that &amp;quot;War is everywhere!&amp;quot; We'll showcase the variety of quest types and explain how the epic storyline of the Age of Reckoning figures into every one of our quests. Don't miss it!</description><pubDate>Wed, 30 May 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-05-30T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-05-30T14:59:44Z</atom:updated><itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author><itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle><itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">Take a long look at an important piece of the MMORPG puzzle - Quests. We'll show you the innovations we are bringing to the questing system and show how we plan to deliver on the promise that "War is everywhere!" We'll showcase the variety of quest types and explain how the epic storyline of the Age of Reckoning figures into every one of our quests. Don't miss it!</itunes:summary><itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">18:50</itunes:duration><itunes:keywords xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">warhammer, mythic, chaos, games</itunes:keywords><enclosure url="http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Quests.m4v" length="53835842" type="video/x-m4v" cfi:path="C:\Documents and Settings\#7 - The Quest System.m4v" cfi:downloadstatus="Not Downloaded" cfi:lastdownloaderror="None"/><cfi:id>2</cfi:id><cfi:read>true</cfi:read><cfi:downloadurl>http://www.warhammeronline.com/podcast/WarhammerOnlinePodcasts.xml</cfi:downloadurl><cfi:lastdownloadtime>2007-05-31T13:55:06.783Z</cfi:lastdownloadtime></item><item>

<title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#6 - The Chaos Chosen: From Concept to In-Game</title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Makingof.m4v</link><description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">Follow the process of creating the Chaos Chosen from concept to finished in-game model. You are with us every step of the way as we reveal the messy secrets behind the initial brainstorming sessions and discuss the intricacies of modeling and texturing. Plus, witness never-before-seen footage of our first Chaos RvR tests. </description><pubDate>Sat, 19 May 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-05-19T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-05-19T14:59:44Z</atom:updated><itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author><itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">A behind-the-scenes look at the making of WAR.</itunes:subtitle><itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">Follow the process of creating the Chaos Chosen from concept to finished in-game model. You are with us every step of the way as we reveal the messy secrets behind the initial brainstorming sessions and discuss the intricacies of modeling and texturing. Plus, witness never-before-seen footage of our first Chaos RvR tests. </itunes:summary><itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">8:45</itunes:duration><itunes:keywords xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">warhammer, mythic, chaos, games</itunes:keywords><enclosure url="http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_Makingof.m4v" length="53835842" type="video/x-m4v" cfi:path="C:\Documents and Settings\#6 - The Chaos Chosen From Concept to In-Game.m4v" cfi:downloadstatus="Not Downloaded" cfi:lastdownloaderror="None"/><cfi:id>1</cfi:id><cfi:read>true</cfi:read><cfi:downloadurl>http://www.warhammeronline.com/podcast/WarhammerOnlinePodcasts.xml</cfi:downloadurl><cfi:lastdownloadtime>2007-06-01T14:32:17.278Z</cfi:lastdownloadtime></item>

<item><title xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="text">#5 - The Realm vs. Realm System </title><link>http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_TypesofRvR.m4v</link><description xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" cf:type="html">Take an in-depth look at The Realm War in Warhammer Online. You'll get a visual explanation for how Victory Points are gained (or lost) in RvR, and how they ultimately affect the Battlefronts and determine Zone Control. Take a few minutes to learn more about Battlefields, Skirmishes, and Scenarios and then set your strategic plan into motion to lead your Realm to Victory!</description><pubDate>Fri, 18 May 2007 14:59:44 GMT</pubDate><atom:published xmlns:atom="http://www.w3.org/2005/Atom">2007-05-18T14:59:44Z</atom:published><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2007-05-18T14:59:44Z</atom:updated><itunes:author xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">EA Mythic</itunes:author><itunes:subtitle xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">An in-depth look at the features of WAR.</itunes:subtitle><itunes:summary xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">Take an in-depth look at The Realm War in Warhammer Online. You'll get a visual explanation for how Victory Points are gained (or lost) in RvR, and how they ultimately affect the Battlefronts and determine Zone Control. Take a few minutes to learn more about Battlefields, Skirmishes, and Scenarios and then set your strategic plan into motion to lead your Realm to Victory!</itunes:summary><itunes:duration xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">4:42</itunes:duration><itunes:keywords xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">warhammer, mythic, rvr, games</itunes:keywords><enclosure url="http://mythicmktg.fileburst.com/war/us/home/video/syndication/podcasts/WarhammerOnline_TypesofRvR.m4v" length="16302229" type="video/x-m4v" cfi:path="C:\Documents and Settings\#5 - The Realm vs. Realm System .m4v" cfi:downloadstatus="Not Downloaded" cfi:lastdownloaderror="None"/><cfi:id>0</cfi:id><cfi:read>true</cfi:read><cfi:downloadurl>http://www.warhammeronline.com/podcast/WarhammerOnlinePodcasts.xml</cfi:downloadurl><cfi:lastdownloadtime>2007-06-01T14:32:17.278Z</cfi:lastdownloadtime></item></channel></rss>
