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Who is EA Mythic?
EA Mythic is one the most prolific and successful online gaming developers in the industry today. Since it was founded in 1995 (then Mythic Entertainment), EA Mythic has been one of the leaders in developing pay-for-play online games and is currently one of the most successful developers of Massively Multiplayer Online Role-Playing Games.
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What games has EA Mythic done prior to this?
EA Mythic has created over fifteen games and expansion packs. Our older titles include some of the most popular online-only games of their time including: Spellbinder: The Nexus Conflict, Aliens Online, Starship Troopers: Battlespace, Silent Death Online, Rolemaster: Magestorm, Darkness Falls, Darkness Falls: The Crusade, Splatterball, Godzilla Online and Dragon's Gate. Our most famous product is Dark Age of Camelot which has been one of the leading MMORPGs in the world since its release in 2001.
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What is an MMO(RPG)?
A MMORPG is a Massively Multiplayer Online Role-Playing Game, more commonly called an MMO. In MMOs (including Dark Age of Camelot ), tens of thousands of people can adventure together or separately in worlds that are created by a game company. The most successful MMORPGs to date have several hundred thousand monthly subscribers. These types of games are created by teams that can range in size from forty developers to over a hundred developers, and can cost over ten million dollars to produce a AAA title. Some games currently in development are rumored to cost many times that.
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What makes a MMO different from a single player game?
Besides the fact that tens of thousands of people can play this type of game at the same time and interact with each other, the biggest difference is that MMORPGs can be constantly updated with new content and challenges for the player. In the case of Dark Age of Camelot, Mythic creates new content and improvements for the game on a regular basis. Throw in five retail expansions, and you have a game that since it was released in 2001, has increased dramatically in size, scope and features. This type of dedication to new content is what sets online games apart from single player games.
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What is Realm vs. Realm™?
Realm vs. Realm, or RvR, is a term trademarked by Mythic during the development of Dark Age of Camelot. RvR is team-based Player vs. Player (PVP) game-play where each realm works together toward a common goal. Players choose a side by selecting a race and, in the case of Warhammer Online, they battle it out in areas and work toward goals provided by the game, including Scenarios, Keep Siege, and City Siege. It means that a player never has to fight alone because there is always an army of allies that has his back. Players can choose to level up in RvR areas, or stay in safer, Player vs. Environment (PvE) areas until they are ready to jump into the real battles of WAR.
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Is this the same Warhammer MMORPG I have heard about in the past from another developer?
No. That game has ceased development and the developer has moved on to other projects. Warhammer Online: Age of Reckoning will be a next-generation MMORPG that will serve as the standard bearer for both EA Mythic and Games Workshop.
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When will Warhammer Online: Age of Reckoning be available to the public?
WAR launched with great enthusiasm on September 18, 2008 and is now available for purchase at retailers worldwide. Join the fray!
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What are the subscription fees for Warhammer Online: Age of Reckoning?
Keep in mind that as part of our pricing, we will have 24x7 in-game support, extended hours for voice-support and a state-of-the-art knowledgebase solution. All of our CSRs are also paid employees of Mythic and are being trained to offer you what we hope will be the best support in the industry. Below are the pricing plans for Warhammer Online:
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One month subscription plan: $14.99 per month.*
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Three month subscription plan: $13.99 ($41.97 total, charged in advance).*
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Six month subscription plan: $12.99 per month ($77.940 total, charged in advance).*
All charges are recurring until the account is closed. Accounts must be closed before their next billing date to avoid additional charges. A closed account will still be active until the remaining time on that account has expired. Please note all subscription plans are in U.S dollars. If you wish to see the dollar amount being charged to you in your native countries currency, please visit the following:
You may do a quick convert by selecting your country in the top left of the page and hitting "go".
*Plus tax where applicable.
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What are the computer specs for Warhammer Online: Age of Reckoning?
The minimum required system specifications to run Warhammer Online are as follows:
For Windows XP:
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2.5 GHz P4 (single core) processor or equivalent
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1 Gigabyte RAM
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A 128 MB Video Card, with support for Pixel Shader 2.0
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At least 15 GB of hard drive space
For Windows Vista:
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2.5 GHz P4 processor or equivalent
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2 Gigabyte RAM
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A 128 MB Video Card, with support for Pixel Shader 2.0
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At least 15 GB of hard drive space
Supported Video Cards:
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ATI Radeon(TM) series
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9500, 9600, 9800
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X300, X600, X700, X800, X850
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X1300, X1600, X1800, X1900, X1950
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2400, 2600, 2900
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3650, 3850, 3870
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4850, 4870
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NVIDIA GeForce series
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FX 5900, FX 5950
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6600, 6800
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7600, 7800, 7900, 7950
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8400, 8500, 8600, 8800
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9400, 9500, 9600, 9800
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GTX 260, GTX 280
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Intel(R) Extreme Graphics
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GMA X4500
Laptop versions of these chipsets may work but may run comparatively slowly. Standalone cards that are installed in vanilla PCI slots (not PCIe or PCIx or AGP), such as some GeForce FX variants, will perform poorly. Integrated chipsets, such as the ATI Xpress and the NVIDIA TurboCache variants, will have low settings selected but should run satisfactorily. Recommended audio hardware is the Sound Blaster® X-Fi™ series sound card. (Note: Hardware requires Creative ALchemy for Windows Vista)
Please note that attempting to play the game using video hardware that isn't listed above may result in reduced performance or graphical issues, or cause the game to not run at all.
The NVIDIA GeForce FX series is unsupported under Vista.
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Will Warhammer Online have official forums?
EA Mythic does not run its own forums, but we strongly support the efforts of our community and their many forums and fan sites. We regularly check-in with these sites to share news and information about the development process, and hear from the community regarding their questions and feedback on the game. Please visit our Forums & Fansites page for a list of sites where you can find others waiting for WAR.
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What will the game be rated?
We do not have an official rating for Warhammer Online as of yet, but we're shooting for a Teen rating.
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What format will WAR be available in at launch?
WAR will be available on DVD in a retail package and via digital distribution.
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Will there be a Mac/other platform version?
Currently, we only have plans to launch Warhammer Online: Age of Reckoning on the PC.
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What are your plans for European distribution?
EA Mythic is partnered up with GOA for European distribution and hosting. Visit www.war-europe.com for more information.
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Will Americans and Europeans be on the same servers?
No, our partner GOA is handling all European distribution and all the European servers. They're also handling the translation issues for the German, Italian, Spanish, and French players. We are working much, much more closely with GOA than we did on Camelot. The experience of the typical GOA player, and that of the typical player in North America, should be exactly the same with all content being released simultaneously.
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Will you have servers set up in one location, or in different locations around the world?
Currently we will have servers in both the U.S. and Europe. EA Mythic will operate the U.S. servers and our partner GOA will provide the same services in Europe for a number of languages and countries. We are always considering new partners and locations to bring WAR to as many people as possible.
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What sort of content will WAR offer? Will it be mostly RvR, or will there be some PvE as well?
While we spend much of our time talking about RvR and encouraging players to try it out, we offer countless hours of PvE content as well, including Quests, Public Quests, dungeons, and more!
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Can I compete with other players in RvR if I spend most of my time soloing in PvE content?
Absolutely! While you'll be able to level independently in either RvR or PvE, you'll be able to decide at any time to hop over and experience the other areas of the game with ease. Now, with that said, the most EFFECTIVE way to play will always be to engage in both PvE and RvR from the very beginning.
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Will I be able to make characters on the same server for both factions? Example: an Empire and Chaos character on the same server?
No, players are only allowed to have characters of one faction on a server. If you want to try out another faction, you will have to create a character on a different server.
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Can you do the quests in an allied area or can you only do quests in your own race's zones?
You can absolutely quest in any allied realm.
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What kind of downtime are we looking at for health and power (or whatever you're calling magic's energy source)?
We are actively trying to minimize downtime, and make sure that in most circumstances it is measured in seconds, and not minutes.
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Will players have other means of regenerating their health or action points besides resting?
Aside from healers who can restore HP, there will be potions, elixirs, draughts, etc. that can regenerate health and/or Action Points.
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What is the maximum level you can reach?
The maximum level a player can reach is 40. However, once you reach max level there is still a large number of things for you to do. You will continue to gain Renown Ranks through RvR, explore dungeons designed for experienced adventurers, search for hidden talents and tome unlocks in your Tome of Knowledge, and even lay siege to the enemies city itself and capture their king!
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Being that the level cap is 40 in this game, and most games out currently have a level cap of 60 plus, will this shorten the game? Is leveling slow? What rewards will leveling produce?
Things like level caps aren't really comparable from one game to another. We could have a thousand levels and a game that plays "shorter" than another game with 50 levels. We could have ten levels and have it play "longer" than a 50 level game. We're not trying to keep players away from Level 40 by forcing them into an endless grind of leveling. Our high-end content is the crowning jewel of the game and we WANT players to get there in a reasonable amount of time and see just how cool and engaging and dynamic it is.
It's also a matter of how and when you want to be granting players new advancements, decisions, career branches, etc. and also what your end-goal for players is. In WAR, the number of places where you're going to be able to advance your character is far more involved than many other games, so you'll have a significant amount of goals to achieve in any given level - including things like standard abilities, tactics, morale abilities, Tome of Knowledge unlocks, Renown rewards and so forth. You'll be making choices and accomplishing career milestones very frequently.
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If I die during a public quest and I miss parts of it/it ends while I'm running back to the area, do I still get rewarded?
If you're involved in a Public Quest in any (positive) way, you'll get rewarded. No exceptions. You earn Influence for your participation and can "spend" that on associated awards. The more you participate in a PQ, the more Influence you earn and the cooler the Influence Rewards you'll get to choose from. When a PQ is successfully completed, those players that participated the most will also have the best chance of winning the loot dropped by the boss.
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Will players be able to share current quests they are on?
Yes, there will be many quests available which can be shared among group members under certain circumstances.
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Will low level players be able to get to cities without many problems?
Cities and access to cities was designed so that players as low as level 7 would be able to travel to a city and find content awaiting them. All city content ranges from level 7 up to level 40, but if you're daring enough to brave the paths, you can enter as early as level 1.
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What is Realm vs. Realm™?
Realm vs. Realm, or RvR, is a term trademarked by Mythic during the development of Dark Age of Camelot. RvR is team-based Player vs. Player (PVP) game-play where each realm works together toward a common goal. Players choose a side by selecting a race and, in the case of Warhammer Online, they battle it out in areas and work toward goals provided by the game, including Scenarios, Keep Siege, and City Siege. It means that a player never has to fight alone because there is always an army of allies that has his back. Players can choose to level up in RvR areas, or stay in safer, Player vs. Environment (PvE) areas until they are ready to jump into the real battles of WAR.
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Will collision detection work on friends, enemies, or both?
We'll be testing various implementations of collision detection between now and launch. At the very least, collision detection will be turned on in RvR combat with enemy players.
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Will we be able to loot other players' corpses in RvR?
Yes! Every player has an independent item table assigned to them that can be looted by enemy players who kill them; however, this item table is NOT drawn from that player's personal inventory. You will never lose items or gold from being looted by an enemy player.
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Okay, then what kind of rewards can you get from RVR?
Gold, armor, weapons, renown (and, by extension, renown items), the eternal satisfaction of slaying a hated foe, etc.
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What is Renown?
Renown is the system which measures Realm vs. Realm (RvR) participation by a player. It functions as an experience system for RvR and players can "level up" to earn Renown ranks that show their proficiency at fighting the opposing Realm. Renown gain is also capped based on a character's level so a player can't be Renown rank 40 and player rank 5.
The Renown system dictates the rewards made available to a player (items, abilities, titles, or otherwise). Renown is gained through many actions in WAR - killing other players, taking or defending battlefield objectives or keeps, participating in scenarios, and zone control.
For more information on renown click here!
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How soon can I begin to RvR, and will I be able to get adequate gear solely from RvRing?
You can log in on day one and run straight to the RvR area in the very first zone if you'd like. And you'll be able to acquire plenty of great gear via Renown (which builds during RvR combat).
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Even if I can only play a few hours a week, will I still be able to participate and contribute in sieges on the enemy's city?
You will indeed! Especially in portions of the city siege and capture process that involve RvR instances; you'll find that all players are valuable to the causes of both assault and defense. This is due to the importance of the role of balanced, instanced, and time-limited scenario RvR in the final stages of the RvR campaign.
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What incentives, aside from bragging rights, are there for players to assault and capture a keep? Will there be Renown rewards for defending a keep successfully and preventing its capture?
Ah, the short answer which begged for more...capturing a keep or battlefield objective will give you Renown Points. Defending a keep or battlefield objective will also give you Renown Points. You will get a base amount of points for taking a keep or battlefield objective, in addition to the points gained from killing players in the area.
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I believe it has been mentioned before that Public Quests will affect RvR. Would it be possible for you to give an example of how?
Public Quests contribute to zone control as do standard quests. Every time a PQ or quest is completed, your realm is granted Victory Points. Those Victory Points are fed into a large pool that is shared with Scenarios, open world objectives (keeps and battlefield objectives) and skirmish kills. WAR is a Realm vs. Realm game, and PvE is a part of the war, so of course we include these aspects when determining zone control.
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Do you gain any form of PvE bonus, in the form of contribution or experience rewards, for controlling a keep in an area, as opposed to totally controlling an area?
Keeps alone do not grant bonuses. Experience and Renown Point bonuses are granted across the entire zone for controlling battlefield objectives.
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Will siege weapons look different based on your race?
Siege weapons will have a race and realm specific feel to them, but they won't have unique abilities based on realm or race. A Chaos ram will function exactly the same as an Empire ram, and a Rock Lobber will function the same as a Dwarf mortar.
For in-depth information on siege, check out the Keeps and Siege Grab Bag.
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What are the playable races and how are the races divided into factions?
The races of WAR are divided into two factions, Order and Destruction. To read more about these factions and the playable races, check out the Armies of War section.
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If I'm playing a Dwarf, for example, and my friend is playing an Elf, can we play together as long as we're on the same side?
Yes. In Warhammer Online, Dwarfs, High Elves and Empire are allied and can play together. On the Destruction side, Dark Elves, Greenskin, and Chaos can work together. Each race is not restricted to its home, and players are free to travel to the starting areas of their allies if they so choose.
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How soon and how easy will it be for players in allied armies to join up? On launch day, if I decide to play a Dwarf and my friend decides to play Empire, will we be able to find each other in game immediately and play together?
Technically, you could join up almost immediately after starting the game, if you know your way around the zones.
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Are any races or careers limited to one gender?
One of the things that makes Warhammer such an exciting IP is its rich tapestry of lore and backstory. In keeping with the flavor of this tradition, Warhammer Online's races and careers have varied accessibility based on gender. The Greenskin are technically only one gender (neither male nor female), and Chaos Marauders and Chosen must be male. Witch Elves must be female—there is no room for a Groom of Khaine! However, Malekith has chosen to unleash the full fury of dark magic upon his cousins by allowing both males and females to become Sorcerers.
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What is Morale?
Morale abilities are powerful "charge up" abilities. Morale is earned during combat, and once you have gained enough Morale to use your ability, you can click its icon to activate it. However, once you've used a Morale ability, you'll need to build more morale in order to use another one.
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What are Tactics?
Tactics are enhancements that help you fight the way YOU want to. Are you going to equip offensive Tactics to give you an edge as you charge headfirst into battle, or are you you going to equip defensive tactics that give you extra protection against a certain foe? The number of available slots for tactics will increase as you level up.
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What are Action Points and how do they work?
Action Points (AP) are a pool available to each character that enables them to use special, powerful abilities. They're a baseline resource that players must manage strategically in combat to guarantee that they are able to execute the right move at the right time in a fight. If the AP pool has been exhausted, players need to wait for it to replenish before executing additional abilities with an AP-cost attached to them. AP regenerates rather quickly, so it never takes more than a few seconds to get back into the action.
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How will ability selection work? I understand that each Career has a certain pool of abilities to choose from, but are all of those abilities unique, or is it more of a repetition of the same abilities that just become more powerful as you level?
Players will not be purchasing the same ability over and over, buying different versions of the same skill. Each career will end up with around 20 guaranteed unique actions split between core and base abilities. After that, they can purchase additional supplemental abilities which will increase the player's total number of abilities by about 10-25%, depending on how they choose to spend their mastery points. Overall we expect most players to have approximately 25+ actions available to them at level 40. (This does not include Morale abilities.)
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What classes will have the ability to resurrect fallen companions?
For Dwarfs, the Rune Priest. For the Greenskins, the Shaman. For the Empire, the Warrior Priest. For Chaos, Zealot. For the High Elves, the Archmage. For the Dark Elves, the Disciples of Khaine.
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Will magic using classes have advantages and disadvantages versus other types of magic?
Yes. Ranged damage of all kinds is broken up into resistance categories (as are all forms of damage, for that matter). Careers (not just magic users) will be weaker or stronger against specific sorts of damage depending on their baseline resistances as well as armor and tactics they are currently using.
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Will healers get credit for healing in Public Quests and RvR?
Absolutely! Healing will be just as highly-rewarded as damage dealing in both cases.
In addition to these questions, check out the Grab Bag Archives for detailed information on High Elf Careers
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Where can I read about Warhammer Lore that is pertinent to the game?
Before you get into the game, our official Warhammer Online site has some sections where you can read up on lore including: Armies of War, Zone Overviews, and Background Stories. Once in-game, the innovative Tome of Knowledge will unlock many of the secrets that the Age of Reckoning has to offer.
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Does the Age of Reckoning take place before, after, or instead of the Storm of Chaos?
The Age of Reckoning is set in the "modern" Warhammer world. This is the world in which Karl Franz is the Emperor in Altdorf, Finubar sits upon the Phoenix Throne, and the High King of the Dwarfs is Thorgrim Grudgebearer.
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While Sigmar is the most "famous" god worshipped in the empire, there's a whole pantheon of deities whose religions survive and are still extremely popular in the old world (empire included). Morr, the god of death, Mannan, god of the seas, Shallya, goddes of healing, Ulric, god of winter, Myrmidia, goddes of war, Verena, Goddess of justice and learning, and others. Will we see those religions portrayed at least in NPC dialogues, temples and quests?
Absolutely! You'll hear mention of these other Gods in NPC dialogue, and you'll even meet some of their servants, like the Sisters of Shallya.
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What happened to Strigos? Isn't that the proper name for the Mourkain Empire?
When we started crafting our backstory, GW suggested that we use the 4th edition army books as our primary references. These books are packed full of lore, and so we were happy to oblige. In the fourth edition undead book, Strigos is not mentioned. Rather, the capital city and Empire of the Mourkain people (called Morgheim by modern Imperial scholars) are referred to simply as "Mourkain". When it came to our attention that the Vampire Counts army book has some different information, we contacted GW to ask for their advice. They suggested that we stick with Mourkain, and so we did.
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What is the relationship of the plague to the invasion of the Empire by the Tzeentch warhost? Aren't plagues more in the domain of Nurgle, the Chaos god of disease and decay?
Ah, the inscrutable Tzeentch. You really only ever know one thing about the way Tzeentch works, and that is that you cannot possibly fathom how Tzeentch works. Would it be beyond him to use misdirection or cloak his schemes by using the device of a rival Chaos god? Certainly not! Is it strange that the plague causes a transformation in its victims, but causes no decay? It might seem strange if you think the plague is Nurgle's doing. As with any good mystery, the devil is in the details, and we won't spoil the surprise by giving those away. These are questions you'll just have to answer for yourself as your Tome unfolds.
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Why are you having the Dark Elves control the greenskins?
They aren't. All that Malekith did was set events in motion. The greenskins hardly need to be told to attack the Dwarfs or to start a Waaagh! - these are all things they'd happily do anyway. Malekith simply pointed them in the first direction and empowered Grumlok and Gazbag to be particularly effective Warbosses. As the Age of Reckoning dawns, the Orcs and Goblins are very much acting of their volition.
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Will I be able to customize my UI?
Without a doubt! We understand the importance and benefits of having an active UI development community and look forward to working with them.
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Will WAR have the players' names over their heads?
Yes, although you will be able to control the display on your own client.
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Will movement be "click to move" or free, as it is in Dark Age of Camelot, WoW, and EQ?
Free. If there are any elements of click-to-move, it will be in addition to the free movement, not instead of it. For example, your avatar will auto-face the target on ability use, not on targeting. There may be other examples, but we need to be very cautious to avoid putting in things that could be exploited in the RVR game, however helpful they might be in PVE.
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Will there be a /follow or a /stick function in WAR?
There will definitely be some form of /follow for allies to use. It's just too useful. (As Associate Producer Josh Drescher puts it: "The potential harm done to conga-lines by NOT having it would be immeasurable.") The /stick command is a matter of debate at this time. (For any readers NOT familiar with MMOs, is in this context meant to describe a close-quarters version of /follow used on enemies to make staying on target easier.) We need to strike a balance between keeping the game fun for people of all different skill levels - but without removing the value of player skill entirely. We will no doubt test many different versions of this function before we make a final decision.
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Where can I download the free trial?
The free trial is available for download here.
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What is the duration of the free trial?
Your free trial will last ten (10) days from the moment you create your free trial account. Please note that the 10 days will continue to count down whether you're logged in or not.
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Are there any restrictions in the trial version?
• All trial accounts are restricted to Tier 1 content and Capital Cities.
• Trial accounts may receive mail and purchase from the auction house; however, they cannot send mail or create auctions.
• Trial accounts are limited to designated servers. If you'd like to play with friends on other servers, you will need to purchase a retail copy of the game and transfer your character to their server (or create a new character on their server). All characters Rank 11 and under on purchased accounts have access to unlimited transfers, with a max of one transfer per day. Please note that you can only transfer characters to the same server type as the server you created your characters on (Core, Open RvR, and Roleplay). Please see the full server list
here for details about each server, including server type.
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Is there a Quick Start Guide to help get me started playing WAR?
Yes, you can read the Quick Start Guide here.
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Can I play on a computer that has the full game installed?
Yes, you may play the trial on a computer that has the full game installed, but the free trial restrictions will still apply.
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If I cancel my account, will that lock me out of the trial?
No, you will be able to play until the end of your free trial period. After that, the full version of the game must be purchased, and you will have to enter the Product Registration Code and billing information in order to continue to play.
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Where can I get the full version of the game once I decide to subscribe?
The full version of WAR may be purchased from any major retailer that sells PC games. A full list is available here. You will need to enter the Product Registration Code in the Account Center to upgrade. Once your account has been upgraded, you can run the trial patcher to automatically download the complete game files.
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Where can I get the full version of the game once I decide to subscribe?
The characters you created (and all their gear) remain on the server waiting for you to purchase the game and continue your journeys across the battlefields of WAR.
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What is the Recruit-a-Friend Program, and who is eligible?
The Recruit-a-Friend program gives existing Warhammer Online: Age of Reckoning subscribers a way to invite their friends and family to play WAR with them. Existing subscribers can recruit new or previously subscribed players. (Previously subscribed players must be gone from WAR for a minimum of 60 days in order to be eligible.) Recruits will be directed to the new 10-Day FREE Trial and can play on the server of their choice. Existing players can earn both free game time and in-game item rewards (item rewards are retroactive to the start of the Recruit-a-Friend program in December).
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How can I recruit a friend?
Go to the Account Center and log in to your Master Account. Click on the "Recruit-a-Friend to Join the Armies of WAR" and follow the instructions!
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How many friends can I recruit?
Existing players will receive a total of six recruitment tokens when they initiate their subscription. Each month they subscriber, they will receive another invite (maximum of 6 unused or pending invites at any time).
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What can I earn for recruiting a friend?
Recruiting players can earn free game time and exciting in-game rewards:
• 1st recruit to subscriber = 30 days of free game time
• 2nd recruit to subscriber = an additional 30 days of free game time + Warlord's Fell Hound or Imperial Hunting Dog
• 3rd recruit to subscriber = an additional 30 days of free game time
• 4th recruit to subscriber = an additional 30 days of free game time + Rod of Service or Collar of Servitude
• 5th recruit to subscriber and beyond = an additional 30 days of free game time
• 6th recruit to subscriber and beyond = an additional 30 days of free game time + Imperial Griffon or Enslaved Manticore
• 7th an additional 30 days of free game time for each new recruit
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When will I get my Recruit-a-Friend reward(s)?
You will get your Recruit-a-Friend reward when your recruit upgrades his or her account to a full subscription.
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My recruited friend wants to subscribe. What is the easiest way to turn a Trial Account into a Retail Account?
Trial players can upgrade their accounts to a full version of the game by either purchasing a copy of the game or by upgrading directly via the Account Center. Learn more here. After they upgrade their account, the patcher will automatically patch the full game client.
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I recruited a friend, but they started on a different server than me. Can they transfer to my server?
Yes, they can. Once they upgrade to a full version of the game, they can log into the Account Center and transfer any characters Rank 11 and under. All characters Rank 11 and under on purchased accounts have access to unlimited transfers, with a max of one transfer per day. Please note that you can only transfer characters to the same server type as the server you created your characters on (Core, Open RvR, and Roleplay). Please see the full server list here for details about each server, including server type.
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I recruited a friend, but they started on a different server than me. Can they transfer to my server?
You can lend your game disks to your friend, or they can download the trial client here.
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The Chaos Magus never leaves his disk. What special mount will this career receive?
The Magus will receive a special new disk from the Changer of the Ways for recruiting 6 subscribers.
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