|
 |
|
|
| |

|
As you have no doubt seen in recent podcasts and newsletters, we’ve added Keeps and Siege to Warhammer Online! Now it is time to offer an in-depth explanation as to how these systems work and how they are integral to the Realm v Realm™ (RvR) experience.
Integrating keeps into WAR builds on the foundation and success of Dark Age of Camelot™. In that game, keeps were the epitome of land ownership and helped drive the sense of pride in RvR. In WAR, keeps are once again a focal point of pride for your Realm and worth the battle defend or capture them.
Read more about Keeps
& Siege >>
 |
|
|
| |
 |
|
| |

|
Our community team gets to hear everyday how much the beta testers are enjoying the game. We thought we would share the love with some of our favorite quotes from beta players.
“Music rocks. Lighting is nice. Combat is much more fluid and responsive. PQ’s are fantastic, especially loot and rolling. Shadowing is nice and the artwork on characters is amazing to me. Good to be back in. Marauder seems fun so far.”
-Level 4 Marauder
“Having quests like this that direct players to new areas is a feature I like very much; there are some games that leave you wondering where to go once you have out-leveled an area, and the system you have in place prevents that while still leaving room for exploration.”
-Level 4 Bright Wizard

“Chapter 1 is a fun introduction to the game. The public quest ending with the giant fight was unique and I really liked the roll system for loot with the scoreboard.”
-Level 4 Warrior Priest

“The Marauder looks fantastic. Your art dept is amazing for this entire game, especially the class looks.”
-Level 11 Marauder |
|
|
| |
 |
|
| |

By Brian Wheeler, Adam Gershowitz and Justin Webb

|
This month we check in with three team members to get the skinny on the Renown system. What is Renown? Why do I want it? Once I have it what can I do with it?
Read more about Renown >> |
|
|
| |
 |
|
| |


|
Episode 2: Stone Troll Crossing and Talabec Dam
by Brian Wheeler, Lead RvR Design
Welcome folks to another episode of Scenarios 101! This week we’ll be focusing
on more Chaos vs. Empire scenarios: Stone Troll Crossing and Talabec Dam.
Read more from Scenarios 101
>>
|
|
|
| |
 |
|
| |


|
Bright Wizard Career Masteries
Master of the Lore of
Fire, the Bright Wizard is the most destructive battle wizard in all of the
Empire. The Bright wizard is renowned for his ability to incinerate anything,
ranging from individual soldiers to an entire hillside. However, destructive
fire is not the only trick in his arsenal. The Bright Wizards is also capable of
manipulating the wind of Aqshy to cause a variety of debilitating effects,
ranging from thick banks of choking smoke, to withering heat that saps the
strength and endurance from even the staunchest warrior. Some Bright Wizards
have even been known to dabble in the healing arts, though cauterizing a wound
with white hot fire is never a soldier’s first choice!
Bright Wizard
Mechanic
Due to the volatile
nature of Aqshy, the Red Wind of Fire that they manipulate, the Bright Wizard
is always risking a backlash that could incinerate himself as well as his
opponent. This buildup of Aqshy is known as 'Combustion' and the greater
the level of Combustion a Bright Wizard places into his destructive spells the
more likely they will explode with stupendous results (Critical Hit). However,
even the most skilled wizard will get burned when playing with fire. Pushing
the combustion level too high can result in a backlash of magical energy that
will damage the Wizard himself.
Bright Wizard
Masteries
Path of Incineration
The Path of Incineration primarily focuses on destructive single-target
spells. About half of these spells have high values of Combustion allowing
those who master the Path of Incineration to focus on weaving high risk spells
in with more reliable destructive magics for optimal single target damage.
Path of Immolation
The Path of Immolation focuses on damage over time and debilitating, lingering
debuffs. A Master of Immolation is more patient, relying less on
high-Combustion spells with explosive effect and more on slow burns that build
up into an unstoppable inferno.
Path of
Conflagration
The Path of Conflagration is the most destructive of the Bright Wizard
masteries with area effect spells capable of burning entire swaths of land to a
crisp. However, Masters of Conflagration must exert the most self-control; most
of their spells build up high levels of Combustion andtehir reckless use could mean the Bright Wizard’s doom as well.
Zealot Career
Masteries
The Zealot is a
fanatical orator, intent on spreading the glory of the Raven God throughout the
land and serving the will of the Great Changer. Draped with ritual vestments
and tools of sacrifice, the Zealot can imbue various talismans and potions with
the primordial power of Chaos. These items become potent magical conduits
through which he can mend wounds, enhance his allies, and plague his enemies
with unholy scourges.
Zealot Mechanic
Zealots are some of the
few mortals who can call forth a Mark of Tzeentch upon living flesh, branding
their allies as sanctified soldiers of the Changer of Ways. These marks will
not only bolster their holders' powers far beyond normal human limitations, but also
serve as direct conduits to the powers of Tzeentch himself, allowing their
bearers to gain entirely new abilities. A Zealot can also desecrate a patch of
land with Dark Rituals & Rites, marking that spot as claimed by Tzeentch
and crippling any nonbelievers who dare to tread upon it.
Zealot Masteries
Path of Alchemy
The Path of Alchemy is the Zealot's primary healing mastery. A specialist in
Alchemy will become a mighty healer, capable of mending the most grievous
wounds and ensuring that Tzeentch's armies live to see their enemies fall
before them. While a player who selects this mastery may not necessarily gain
the most powerful offensive capabilities, they will have absolutely no problems
finding allies to protect them and do their bidding.
Path of Ritual
The Path of Rituals is focused on warping the entire balance of power across a
battlefield, skewing the fight to bring about the inevitable triumph of
Tzeentch's followers. They are just as proficient at enhancing their allies as
they are at stunting their enemies - and, in fact, can do both at the same
time.
Path of Witchcraft
The Path of Witchcraft is for a Zealot who chooses to make himself into a talon
of Tzeentch, reaching out to slaughter his enemies through magical attacks.
These manifest themselves as deadly portents of chaos. Flocks of shrieking
ravens may fall upon a Zealot’s foe to consume their flesh, or strange demonic
manifestations may appear out of thin air to lash at his foes. |
|
|
| |
 |
|
| |

EMPEROR KARL FRANZ
– Leader of the Empire Army
A soldier, statesman and leader without peer, Karl Franz rules the greatest nation of men in the Old World. Karl Franz is not only a fearless and cunning general who leads his loyal armies from the front rank; he is also a patron of the arts sciences, and an advocate of innovation. During his reign, the Imperial Engineers' School has grown and the Colleges of Magic have thrived.
In the time that Karl Franz has ruled, the Empire has flourished, its armies claiming one victory after another against the savage Orc hordes and the dread legions of the Chaos gods. The Age of Reckoning, however, is war on a scale that even the Great Statesman has rarely seen. The people of the Empire are depending on the heroic leadership of Karl Franz to see them through this dangerous time, and all hope of survival for the Old World may well rest upon his shoulders.
FINUBAR THE PHOENIX KING
– Leader of the High Elf Army
Unlike previous insular monarchs of Ulthuan, Finubar the Seafarer favors relations with the other races of the world. He is a proponent of maritime trade, and has opened the grand city of Lothern, capital of the island nation of Ulthuan, to visitors from around the world.
Finubar's progressive nature will prove a valuable asset in the Age of Reckoning, for the High Elves must depend on the Empire and the Dwarfs, just as the Old World will depend on the aid of the High Elves. Only united together can the Armies of Order stand against the rampaging hordes that assail their lands.
HIGH KING THORGRIM GRUDGEBEARER
– Leader of the Dwarf Army
Reigning from his seat in the ancient fortress of Karaz-a-Karak, Thorgrim Grudgebearer is a model of Dwarf resolve and steadfastness. At his side, the High King keeps the Dammaz Kron, the Great Book of Grudges. Like all his people, King Grudgebearer takes the recording of grudges very seriously, to ensure that no offense goes unanswered
Since the time of Sigmar, the Dwarfs have enjoyed a relationship of mutual respect with their neighbors in the Empire. Their attitude toward the High Elves of Ulthuan, however, has ranged from mistrust to outright hostility. If the Dwarfs are to survive in this new era of strife, the High King will need to set an example for his people, putting aside old enmities for the good of the war effort. |
|
|
| |
 |
|
| |

|
In this month’s tease, we unveil the High Elf Shadow Warrior in all her Dark Elf-hating glory. Armed with a pair of swords and finely crafted bow and arrows, she is more than a match for anything Destruction can send her way.



Stay tuned for more as we
bring you another peek at the WAR cinematic next month. Enjoy! |
|
|
| |
 |
|
| |
|
As the heart of Ulthuan's magical traditions, Saphery is a
natural target of the Dark Elf invasion. Not only is Saphery home to many of
Ulthuan's High Elf Archmages, it also holds countless artifacts and items of
power. If the servants of Malekith can gain control of even a fraction of these
magical resources, they can twist their power to their own ends, while
simultaneously weakening the High Elves.

As the Dark Elves march
from Avelorn into Saphery, they advance along a number of fronts, intent on
dozens of targets. Prime amongst these are the many towers of Saphery, wherein
the magical knowledge and power of the High Elves is kept. Of these, the
Ithilmar Tower, the Tower of Flames, and the White Tower of Hoeth are three key
objectives. If the Dark Elves were to take all three towers, it could spell
ruin for the High Elves.
Read more about
Saphery >>

|
|
|
| |
 |
|
| |

|

Banker Assistant |

Banker |

Librarian Assistant |

Librarian |
|
|
| |
 |
|
| |


Khorne Spawn |

Nurgle Spawn |

Tzeentch Spawn |
|
|
|
 |
|
|

Warhammer Online
Podcasts are now available on iTunes! Subscribe today!

Click Image to Watch Podcast
As voice talent goes, the various artists, designers, programmers and writers at EA Mythic turned out to be very talented . . . artists, designers, programmers and writers. What can we say, we were early in development and needed some placeholder sound. For the finished game, Sound and Music man, Brad Derrick, and everyone’s favorite British bandleader, Paul Barnett, traveled to sunny Los Angeles, California to record with professional talent to give the people and creatures of WAR a true voice.
|
|
|
|
 |
|
| |


Join Creative Director, Paul Barnett, and his trusty video phone for a truly unique look at the making of WAR. This month, Paul celebrates getting old, watches a director in action, pals around with White Dwarf and Gamespot, and shares gifts from Father Nurgle.
View the Video Blog >>
|
|
|
|
 |
|
| |

|

Updated Empire and
Chaos content and open world keeps and siege are being tested on beta now.
Don’t waste any time, sign up now to take part in one of the largest beta tests
ever for an MMORPG. More than a half a million players have registered so far,
but we are always looking for new recruits. Sharpen your sword, unleash your
inner mutation, and prepare to meet your destiny on the battlefields of
Warhammer Online.
Sign up for the WAR Beta at:
betacenter.eamythic.com
WAR is coming! Are you
ready?
|
|
|
| |
|
|
| |

|
There are a million
stories in the Age of Reckoning just waiting to be told. What
is your tale?

This month we follow a tried and true Warrior Priest into a galiant fight with Chaos warriors. Will he make it out alive?
Read This Month's
Beta Journal Entry >> |
|
|
| |
 |
|
| |
|
EARN A SPOT IN THE
CLOSED BETA!
Feeling creative? We know we have some
talented fans out there and now is the time for you to demonstrate your skills.
Send us your WAR-inspired art and we’ll showcase the best submissions in
upcoming newsletters. Plus, featured artists will be invited to join us in the
closed beta test!
|

Griefing Chicken
by J. Turunen
|

Choppa Attack
by C. Willis
|

Cuisine
by Sussan
|

Swordmaster
by D. Stokes
|

Repent!
by S. Ahola |

Avenge the Fallen
by A. White
|
|
|
| |
|
|
| |


|
EARN A SPOT IN THE
CLOSED BETA!
Have a knack for
creative writing or a story you are dying to tell? We are looking to “publish”
the best WAR-inspired fan fiction written by our readers. We will choose
our favorites and feature them in upcoming newsletters. Plus, featured
writers will be invited to join us in the closed beta test! Submissions
must be no longer than 2000 words.
This Month’s
Featured Stories
Order
The Preceptor (Part One) , A. Marshall
Quietus Est,
J.D.C
Destruction
The Tale of Skeg,
Gabriev
Gul'ug's Wild Ride,
L. Brown
The Legends and Lore
section of the WAR Herald is only as good as the community can make
it! Check out the stories from the Armies of Order and Destruction, and let us
know how many mugs of ale each tale is worth. (Votes do not immediately
display.) Think you can do better? Submit your own!
Submit your WAR Story >> |
|
|
| |
 |
|
| |

Welcome to the WAR
Grab Bag, where our friendly neighborhood community team answers the most
pressing, the most popular, and the most interesting questions from fans. Keep
those questions coming, as we’re eager to hear what you have to say!
Check out this month’s Grab Bag
>>
In the future we will
collect grab bag questions from a different fansite each month.
If you have a question you would like to submit for next month's grab bag
please submit your questions on
Warhammer Alliance dedicated forum page. |
|
|
| |
|
|
| |

 |
|
| |
"I’d like the tone of
the Warhammer universe to be conveyed by the underlying game systems in
addition to the content in order for the game to deliver an experience that is
undeniably Warhammer."
Developer Profile
>>
|
 |
|
| |
"My hope is that even
my friends who haven’t liked other PvP games so far will love WAR’s RvR!"
Developer Profile
>> |
|
|
| |
|
|
| |


|
The next phase of the WAR Beta is underway and we are
debuting all-new content and RvR mayhem! Each month we'll randomly select 20
names from the newsletter subscriber database for entry into the Beta Test.* If
you are a current Warhammer newsletter subscriber, then you're
automatically entered into the drawing every month. If you are not yet a
newsletter subscriber, visit
betacenter.eamythic.com
to register for the Beta and subscribe to the monthly newsletter.
February Winners:
| A. Reneau/North America |
M. Street/Europe |
| T. Farr/North America |
R. Gravelle/Europe |
| G. Bersani/North America |
R. Karlson/Europe |
| T. Groover/North America |
L. Palma/Europe |
| T. Traub/North America |
C. Cavallier/Europe |
| M. Rowland/North America |
C. Altet/Europe |
| K. Griffith/North America |
M. Donato/Europe |
| G. Hitt/North America |
J. Ymedio/Europe |
| A. Barber/New Zealand |
K. Robertson/Australia |
| C. Lombard/New Zealand |
M. Akins/Australia |
|
|
|
| |
|
|
| |

|
This month, decorate
your desktop with more images of WAR. |

|
|
|
|
 |
 |
 |
|
|
|
|
|
|
|
 |
|
Each month we’ll be
shining the spotlight on WAR fan sites that exemplify what we consider
to be the best in WAR community spirit.

The writers of the “Warhammer Community Writing Project” are currently hard at work developing a novella featuring Warhammer lore. The writers, who came from every corner of the WAR community, will be presenting their novella as a free download later this year. Keep your eyes open for this interesting and exciting work of fiction and check out www.warhammerconflict.com for more info!
Is your fan site doing
something cool, informative, or fun? Let us know by sending an email to
war-community@mythic.ea.com
and you could be featured in the next community spotlight.
Download
the WAR
Fan Site kit.
The views expressed in the linked sites are the views of the respective owners of each site, and do not necessarily express the views of Electronic Arts, its wholly-owned subsidiaries or Licensors. Electronic Arts does not endorse and is not responsible for content on third party sites, including fan sites.
|
|
 |
|
| |

2008 marks a very
special year for Warhammer as it is the 25th anniversary of the launch
of
the fantasy battles game! To commemorate this momentous milestone, Games
Workshop has plans to celebrate with a host of global promotions, parties, and
events. Cake for everyone! In the coming months, we’ll let you know how you,
the Warhammer Online community, can take
part in the fun as well.
Stay
tuned for more details. |
|
 |
|
|
 |
|
Masters of Magic
Under constant pressure from its enemies, the human Empire maintains mighty armies to protect itself. Crucial among these troops are the Imperial Battle Wizards, trained to rain fiery death upon their foes, or summon the fury of the heavens. When Grey Wizard Lothar and his colleagues ride to war against a massive Orc invasion, can the Wizards control their rivalry and ambition long enough to defeat the enemy?
Masters of Magic is now
available
for purchase at www.blacklibrary.com,
or in all good book stores.
|
|
 |
|
|
 |
|
|
 |
|
|
|
|
|
Get your hands on the
latest
build of WAR at
one of
the following events:
New
York Comic Con
April 18-20, 2008
Baltimore Games Day
June 14, 2008
Toronto Games Day
June 21, 2008
San Diego Comic Con
July 24-27, 2008
Chicago Games Day
July 26, 2008
LA Games Day
August 23, 2008
Penny Arcade Expo
August 29-31, 2008
Stay tuned for more information
about our upcoming 2008 show schedule!
|
 |
|
 |
|
More news and exclusive
information from the frontlines of WAR, including:
Destruction Leader Profiles
New Career Mastery Updates
Zone Overview – Mountains
of Caledor
New images from the WAR
Cinematic
Plus, some other exciting
WAR announcements!
|
|
 |
| |
|
|
|
|
|
|
 |
*In order to participate in the Warhammer Online: Age of Reckoning Beta you must agree to a Beta Test Agreement, in which you will represent and warrant that, among other things, you (a) are eighteen (18) years of age or older, (b) are not a principal, employee, agent, independent contractor, officer or director of a developer or publisher of video or computer games (other than EA), and (c) are not a principal, employee, supplier, independent contractor, officer or director or of any entity that participates either directly or indirectly in the sale of in-game items, including but not limited to, in-game currency, armor, weapons, etc., whether these sales are to the general public or to a third-party.
Please know that at EA Mythic,
we don't want to send you information you don't want to receive. If you no
longer want us to contact you, please click here
to be removed from our mailing list or to change your preferences. You can also
write to: Privacy Policy Administrator, Electronic Arts, 209 Redwood Shores
Parkway, Redwood City, CA 94065.
'Warhammer'
©/™ and/or ® GW Ltd. Newsletter © 2008 Electronic Arts Inc. All Rights
Reserved.
EA and the EA logo are trademarks or registered trademarks of Electronic Arts
Inc. in the
U.S. and/or other countries.All other trademarks are properties of their
respective owners.
Legal Information Privacy
Policy Terms
of Service
|
 |
| |
|