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Here is an
exclusive first look at concept art and screen
shots of the lumbering, mercenary behemoths
forever in search of flesh and ale - the Giants !
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Here is an
exclusive first look at concept art and screen
shots of the sneaky, insidious brains behind the
greenskin tribal society - the Goblins !
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This month's
featured zone is the Marshes of Madness. If you
missed the past zone features, be sure to check
them out in the Zone Overviews section
of the website.
The Mourkain were a culture
steeped in death and decay, destined for an
unsavory end from the moment that their leader
Kadon first discovered the corpse of King
Alcadizzar of Khemri along the banks of the
Blind River. Atop his head, the fallen
king still wore the sorcerous Crown of
Nagash. Drawn by the power that emanated
from the crown, Kadon took it and placed it upon
his own head. Almost immediately, the
corrupting influence of the crown effected a
change in the young Shaman. Kadon became
obsessed with death and the magic of
Necromancy. He commanded his people to
build a magnificent tomb for Alcadizzar and
around that tomb, their settlement evolved into
a city that came to be called Mourkain. As
the years passed, the city grew into an empire
which, at its height, stretched from the Marshes
of Madness all the way to the Black Gulf.
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"It was on the day of the 'red eclipse' that the great Chaos warhost emerged from the Umbra Chaotica, marching swiftly southward. The weary warriors of Kislev were no match for the wave of destruction that washed over them." |
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 The Decimation of Praag
by Karl Kopinski
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This is the first of three paintings by acclaimed Games Workshop artists commissioned by Mythic to illustrate the events leading up to the Age of Reckoning. |
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The Making of "The Decimation of Praag"
From Inspiration to Completion and Everything in Between - Take
a behind the scenes look at the making of "The Decimation of Praag" by Karl
Kopinski. |
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Go
behind the scenes and see all the images >> |
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Feeling
creatively inspired? Send us your WAR-inspired art. We will choose the best
entries and feature them in upcoming newsletters
and on our website.
Submit your artwork >>
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Sunken ruins, a little office with
big secrets, and how to get a job
at Mythic. All this and much,
much more in the latest batch of
behind-the-scenes videos from
Design Manager, Paul Barnett.
View
the Video Blog >> |
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The
WAR beta test is still a long way off, but now is your chance to
secure a spot for when it does go live. Each month we'll randomly select 5
names from the newsletter subscriber database for entry into the beta test.* If
you have already created and confirmed a Warhammer newsletter account,
then you're automatically entered into the drawing every month. If you haven't
set up a password
protected account yet,
click here to register.
| April
Winners: |
| Rafael Roman
- Europe |
| Samuel
Gallopin - Europe |
| Tanja
Pannewitz - Europe |
| Alessandro
Pagliarini - Europe |
| Brian Johnson
- North America
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"The number one
reason I'm excited about Warhammer is that it's a fantastic world. The
point of it all is to go out and be part of this tumultuous, dramatic world
full of danger and intrigue. The real "story" is the one that the players are
going to tell - there aren't any predetermined conclusions"
Developer
Profile >>
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"I can often be found stalking the halls like the Grim Reaper, except instead
of a Scythe I wield a stack of bug and gameplay issues."
Developer
Profile >> |
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It's
Slayer vs. Black Orc for the desktop as our
magazine cover art is now available as both
wallpaper and buddy
icons.

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* Beta
test participation is subject to the signing of a beta test agreement.
If you prefer to no longer receive the Warhammer MMO newsletter,
please
login to your account to unsubscribe from this mailing list.
Attn: Customer Support, Mythic Entertainment, Inc.,
4035 Ridge Top Road, Suite 800, Fairfax, VA 22030 U.S.A.
'Warhammer' ©/™ and/or ® GW Ltd; Email © Mythic Entertainment 2006. All
Rights Reserved.
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