Welcome to the Warhammer Online Grab Bag, where your friendly neighborhood community manager will answer the most popular, and most interesting, questions in a new regular feature. Many things aren't yet certain, so try to be patient with us. Trust me - we're as eager as you are to see the features finalized, so that we can hear what you've got to say.
Grab Bag #17
Q: Are any of the spells going to be on a binary resist system, or will all spells be on a partial resist system?
A: Resists are basically magical armor. They mitigate but do not completely prevent magical damage.
Q) You have said in early editions of the Grab Bag that the eight winds will work as resistances. As there is only the Bright Wizard as an arcane magic career, will players have options in "skill trees" or "magic trees" to assume other stereotypes of magic users like shadow wizards, beast wizards etc? And will we see the Imperial Colleges of magic in action in WAR?
A) Not skill trees, per se, but players will be able to specialize fairly significantly via the tactics and morale systems. We’ve completely overhauled the advancement system over the previous couple of months to greatly expand the opportunities for differentiation and specialization within a career-path. In most cases, this will involve providing two major lines of specialization (more for certain careers) and offering players the option (not just with magic users) to choose to push their character in one direction or another, or create a hybrid of the two. Stay tuned for an upcoming podcast that runs through all of this in exhausting detail.
Q) Are Kill Collector quests repeatable so I can get rewards from them as I work through killing the 1000 giants I need for my 'Giant Slayer' title?
A) Yep.
Q) If you are a tier one player, can you go to your race’s capital city even though it is tier four?
A) We’re not announcing major details yet, but you will be able to travel to your own capital from War Camps in any zone.
Q) Hello! I am a PvPer without doubt, and consider Dark Age of Camelot as the best PvP/RvR game ever. From what I’ve seen, I believe this game will take over that title. However, I’d like to know whether or not there will be PvE raids in the end-game, or is it all PvP?
A) WAR provides a fully-realized PvE and RvR experience for players to enjoy. This will include plenty of high-end content for both, including dungeons, Public Quests, etc.
Q) I have read that you are going to avoid instances where possible (except for the big boss battles in PVE) but I was wondering if the "dungeons" are going to be instanced?
A) There is minimal instancing in dungeons. Dungeon instancing is generally restricted to final boss encounters.
Q) What classes will have the ability to resurrect fallen companions?
A) For Dwarfs, the Rune Priest. For the Greenskins, the Shaman. For the Empire, the Warrior Priest. For Chaos, Zealot. For the High Elves, the Archmage. For the Dark Elves, the- oh, hang on a second. My phone is ringing.
Hi Mom. Yes, I DID get the cookies and they were DELICIOUS. Mom, hold on real quick.
Sorry, folks. I’ve got to take this call. Cookies are VERY important.
"Warhammer" ©/™ and/or ® GW Ltd; Website © 2008 Electronic Arts Inc. All Rights Reserved
Legal Information Privacy Policy Terms of Service
Legal Information Privacy Policy Terms of Service
|
|






