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Dan Enright, Senior Game Designer |
| Who are you?
Daniel Enright, the game developer not the actor, the game show producer, or historical Irish Pub owner. Don’t bother Googling the name, for we are legion. I usually go by Dan. According to my business cards I’m a Senior Game Designer. What is it you do on a daily basis?
Using a top secret methodology passed down through the ages by sages and gurus I transliterate the notes, stick figures, and diagrams into blueprints for a living design in my cubicle shaped workshop. I then present the results to the people who are far wiser and richer than I am, collect and read between the lines of feedback and edit requests, mutate the designs genetic blueprint, send it to engineering for technical exploration of the synthetic innards required to give our creation life, collect and sort through engineering feedback and edit requests, mutate the designs blueprint again, then send it back to engineering for birthing. Once given life in our secure controlled testing chamber, we poke at and torment our unruly chaos touched creation until it adapts and behaves in an appropriate fashion. The adolescent game feature is then ready for replication to our minimum security testing chamber where thousands of volunteers take joy in playing with and abusing it. Often I get feature designs based on other designer’s blueprints. When that happens I sit down with the design and stare at it until it feels uncomfortable and reveals its insecurities. I then engage in mental discourse with it to help it work out its problems or come to terms with itself. When the design is confident enough I send it to the engineers who like mad scientists studying the anatomy of an alien life form either cut it open and dissect it or suggest some minor cosmetic surgery that will allow the feature to attract a greater number of admirers, or just fit in unobtrusively. Let’s not talk about the corrective surgeries or cremations that happen when things go wrong! How long have you been with EA Mythic?
Have you worked anywhere else? What other jobs have you held in the industry?
Unofficially I’ve been creating and modifying pen & paper, tabletop, and electronic games since I was knee high to a snotling. What other titles have you worked on in the past? In what capacity?
In addition, I did some work with external product developers using the Everquest intellectual property, pre-production design work on SOE’s upcoming FreeRealms title, and some last minute design work on Vanguard: Saga of Heroes after SOE acquired the publishing rights. What excites you about the Warhammer property?
What cool things in the Warhammer universe do you hope to bring to life?
Do you collect Warhammer figures?
What army do you play?
What are your hopes and goals for the game?
What are your key influences when making the game? The Warhammer property, the Warhammer fans, the history and evolution of the MMORPG genre, and the collective development experience of our talented studio employees. What is the biggest problem with current MMO’s you hope to fix with WAR?
What are your favorite video/computer games of all time?
What games should the readers be playing if they are not?
What music are you listening to right now?
Buy it, listen & love it. Is there a recent comic book or graphic novel you read that you’d recommend to others?
I also recommend Understanding Comics by Scott McCloud to anyone in or interested in a design related field who hasn’t already read it. Anything else you want to add? |
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