Today we announced a new product from Bioware Mythic that expands the Warhammer Online universe. Warhammer Online: Wrath of Heroes, opens up new opportunities for players to experience the rich lore and intense Player-Versus-Player action of the Warhammer Online IP within frenzied fun skirmishes. For an onslaught of information about what Wrath of Heroes has to offer, follow the link!
This State of the Game however is not to tout this new exciting offering but rather to be a champion of WAR by concentrating on what this announcement means for Warhammer Online: Age of Reckoning. When people hear about this new project, the natural thought is going to be, “What does this mean for WAR?”
The short answer is, “The WAR wages on!”
The longer, more informative, and invariably the answer you want to hear is that we are continuing to develop and support WAR and our dedication to the fans and subscribers for Warhammer Online: Age of Reckoning is ongoing. We have maintained our healthy patch schedule, increased communication with the customer base, and have plans laid out for the year. None of these are affected by the demands of the new kid on the block.
“Sure,” you might say, “But doesn’t having another project mean less resources?” Quite the contrary. We brought in people to develop the new title and actually increased our pool of resources. This means that we can leverage things done for one game into the other. A small example is that the new Mourkain Temple layout was a result of some work done for Wrath of Heroes. There are others and a few we want to share with you as soon as possible. New looks perchance?
The additional resources gave us the chance to finish new armors we have had on the shelves for some time. We are still discussing how to introduce them (NOT as a RR100 set) and will come back with more details soon.
Warhammer Online: Age of Reckoning and the team working on it remain steadfast in their goal of delivering the best Realm versus Realm experience on the market. Subscribers will still get a full, rich, rewarding experience. We’ll continue to bring you updates and changes to improve upon this experience. Characters you grow and love will still fight grandiose battles against tireless foes on multiple fronts; from Open RvR to Scenarios, we want you to continue to be invested. In other words, no reason to stray from your old stomping grounds! Get out and fight all people!
As previously teased, the Grovod Cavern will be back in Patch 1.4.5; adding this dark Skaven scenario back into the mix. And there are more alternative scenarios we are looking at in this Developer discussion.
But wait, there’s more. As a subscriber, you not only will continue to enjoy the rich world of WAR but we are planning to offer benefits to subscribers of WAR in Warhammer Online: Wrath of Heroes. We’re still hashing out the legal and technical bits, but rest assured, being a subscriber will be even more advantageous than ever.
Finally, you may have heard of some of this by now via bloggers, the forums or community updates, but we are actively working on the next patch (1.4.4) where we are looking at ways to incorporate feedback we’ve gotten on RvR into the patch, continue to shake up the scenario queues, and work on some love for a few of our classes. Continued development enriched with things we can take from Wrath of Heroes. The WAR wages on, that really is the message here.
Before we go… a look at a focus for one of our future WAR patches…
Yep, that’s a fortress. Currently planned for 1.4.5, we have an exciting plan for the fortresses to make their return. You can get some preliminary information on our plans by following the links in this thread. Combined with all the other plans on our plate, the year ahead for WAR looks bright.
See you, as always, on the battlefield!