Tradeskills Feature: Part 2
Talisman Making, Salvaging and Scavenging
Welcome to the second installment of an in-depth look at WAR's Tradeskills, featuring Talisman Making, Salvaging and Scavenging. Read on for all the must-have details!
Special thanks to Gary Astleford and Phillip Chan for writing this piece!
"Me mum, she was somethin' special. Could take somethin' what was downright ordinary and turn it into somethin' magic. She gave me this ribbon here 'fore I left for the front lines, told me to tie it on my spear 'n never take it off. I've been in a dozen battles since then, 'n I ain't never been hurt. Not so much as a scratch.
"It's mum's ribbon what keeps me safe, I tell ya. If Sigmar himself told me to take it off, I'd tell the old boy to stuff himself."
-- Corporal Alfons Hirsch
Talisman Making is a crafting production skill that allows you to transform magical objects found in the world into useful trinkets and charms. Talisman Making trainers can be found everywhere in the world, and with a little practice an amateur curio collector can transform himself into a powerful hedge wizard.
Curious objects, gold dust, and primal magical essences, once placed into a relic box, can yield spectacular results with only a few chanted words. Such products include trinkets to hang from your sword that make it sharper, or charms to place in your staff that open your mind to the Winds of Magic.
"I am unsure as to the nature of this power. Is it the faith of those who use such charms that makes them so effective? Or is there some other magic at work? I must continue my research. I shudder to think that some otherworldly influence is at work here, corrupting the brave men and women of my village."
-- Father Josef, Priest of Schwarzmarkt
Is a Sorceress making your life difficult? Place a charm in your armor that will make her blood run cold when her spell bounces harmlessly from your chest. Laugh dismissively when that pesky Knight of the Blazing Sun swings his sword at you, then cleave his skull in two with the strength of twenty men. Any advantage can be the deciding factor in wartime.
Talismans are things of incalculable value in the Age of Reckoning. Their ability to enhance otherwise mundane equipment can go a long way towards making a deadly warrior even stronger. Test out a variety of Talismans and watch your power grow.
"Gimme dat choppa, ya lout!"
"Why for should I, Worglob?"
"'Cuz I's bigger'n you, Iggrul, 'n if ya don't I'm gonna stomp yer guts out! Dat's why!"
"Oi, dat's as good a reason as I's heard all week! Here ya go!"
-- Worglob gets his due from Iggrul somewhere in Barak Varr
Salvaging is a gathering skill that allows players to break down equipment into its basic elements. As they crusade for their causes, great warriors and life-giving healers are always finding powerful artifacts and magical items. Such items, once discovered, render their dented shields, bloodstained swords, and cracked staves obsolete.
Why throw out or sell old equipment when you can siphon out its base magical properties and use them to make your new gear that much more effective? Want a little more oomph in your swing? The power within the sword you used in Saphery can always be transferred to a new weapon that you can employ in Caledor. After all, waste not, want not!
"So few people know the worth of their weapons. Some blacksmith worked for weeks, maybe months, to forge the blade, to sharpen it. And for what? So a pea-brained, self-titled 'hero' can toss it aside when a better one comes along? How pathetic!"
-- Karsten Vogt, Quartermaster
Salvaging the magical properties of equipment can be a difficult and risky business. The energy within magical items is elusive, and can often escape even the best salvager's efforts. Even when successfully collected, some small amount of power will always drain away into the Aether. Oftentimes a salvager must focus on only one property within an item. Some salvagers are lucky and find that they can maintain the potency of a property with no loss of effectiveness.
"How ya 'spect ta make any Karls if'n ya don't crack the gold teeth outta them jaws? Ain't like the dead need 'em no more."
-- Dussel, Bone-Picker
Scavenging is a gathering skill that allows players to obtain Talisman Making ingredients from the bodies of the dead. If you though that your enemy's Superstition or misguided faith was only there to warm the cold nights in High Pass with laughter and jeering, you were wrong!
Scavengers are encouraged to rifle through the pockets of their victims in search of treasured keepsakes. When following this calling, you should feel free to callously loot the dead bodies of your foes. Claim their sacrosanct symbols and valuables for your own indulgent purposes!
"I'm constantly amazed by the sentimentality of these Empire curs. It seems like every single one of them carries a pendant or a symbol of some kind. For all the prattle and pomp of their faith and conviction, I'd expect their gods to pay some attention to them when I'm cutting them down like chaff."
-- Morvass Dreadsong, Blackguard
Wasn't there a soldier in Reikland that wore a locket given to him by his long lost love? Or a greenskin in Barak Varr that wore a scorpion sting for luck? Take these things because you can! Take them because you enjoy it! Take them because their original owners won't be needing them ever again! This is war!
The Age of Reckoning is filled with many humanoid creatures, but not all of them carry religious or superstitious symbols. Don't be disappointed if you don't find an interesting curio -- instead, take their extra gold!
◄ Apothecary, Cultivation and Butchering