Scenarios 101, Episode 8
Thunder Valley and Logrin's Forge
Welcome to another episode of Scenarios 101! With this overview of the Tier 4 Scenarios in Thunder Mountain, we finish off our grand tour of the Greenskin vs. Dwarf scenarios!
Thunder Valley is a 18 vs. 18 Scenario in Tier 4 Greenskin vs. Dwarf. Anyone between levels 30 and 40 can join this Scenario.
The terrain for Thunder Valley is quite large and features 5 capture locations: The Gyrocopter Hangar, Fireball Mortar, Gungnir's Fist, Blasting Cart, and Firing Range. Taking any of these locations will grant your Realm points towards winning the Scenario and continue to give you points as long as you hold them.
From the spawn points in this Scenario, you can charge straight ahead to the Gyrocopter Hangar. Beware players with knock-back abilities around the Hangar as it's surrounded by lava and narrow bridges! Head right or left from the spawn area to access the other capture locations. Fireball Mortar overlooks the Gyrocopter Hangar, while Gungnir's Fist is an enclosed area surrounded by large walls and keep ruins. Blasting Cart and Firing Range are elevated positions accessible from only two directions.
The most notable aspect of Thunder Valley is the siege weaponry you'll employ to help win the Scenario. When you hold any of the capture locations, siege weapons will spawn giving you new offensive and defensive capabilities. However, watch for incoming siege attacks from other capture points. If you take the centrally located Gyrocopter Hangar, you'll have to defend against attacks from several directions at once, but have the best offensive positioning to assault other capture locations. Capturing Gungnir's Fist or Fireball Mortar gives you the ability to defend against assaulting players, but limited offensive firepower to help take other capture location.
Thunder Valley requires a lot of team work and roving patrols by players. You'll need to have your mount ready for fast travel to attack and defend capture locations as they're sure to switch hands often in this multiple-capture Scenario!
Logrin's Forge is a 12 vs. 12 Scenario in Tier 4 Greenskin vs. Dwarf. Anyone between levels 30 and 40 can join this Scenario.
This Scenario features a mixture of indoor and outdoor fighting. Both capture locations - The Anvil and Logrin's Tomb - are outdoors and in plain site of one another. In between these two locations is the primary battlefield. It is entirely indoors and will take you into a large Dwarf ironworks.
When you capture a location, a large glowing ring will change colors from white to red or blue (depending on your Realm). When you capture both locations, you are granted points towards victory. In addition, a buff will be applied to the Realm holding both locations that grants players Armor and Resists benefits for a short time (and goes away when you die). After thirty seconds or so, the capture areas reset and open back up for capturing!
Both the indoor and outdoor battlefields feature relatively confined locations so be ready for a good mixture of ranged and close quarters combat. Melee players will have a good time holding the middle area, restricting movement between the capture locations. Ranged attackers will have free reign in the outdoor areas with clear line of sight. Be ready for some twitch warfare and make sure you keep the enemy away from your captured areas!
That's it for this episode of Scenarios 101! Next time we move to the final Scenarios in High Elf vs. Dark Elf!
Until next time...BLOOD FOR THE BLOOD GOD!