Scenarios 101, Part 2
Welcome folks to another episode of Scenarios 101! This week we'll be focusing on more Chaos vs. Empire scenarios: Stone Troll Crossing and Talabec Dam.
Stone Troll Crossing
Stone Troll Crossing is a 12 vs. 12 scenario in Tier 2 Chaos vs. Empire. Anyone between levels 7 and 23 can hop in this Scenario and duke it out.
This match is pretty straight forward... kill or be killed, but avoid the Trolls! That's right, Trolls. You're fighting on their turf and they're not too keen on either Realm being in the area. Because you're trespassing, our not so friendly Trolls will be hurling large boulders into the area from time to time. These boulders aren't lethal, but they cause a hefty knock-back to both Realms. This throws a bit of variety into the standard team death-match.
When you first enter the scenario you'll be presented with the option to go straight ahead or cut to the right to take an alternate path out of the spawn area. The majority of the play area is lowlands with large boulders breaking up the space, but there is a large tree mound in the middle that has spiraling walk ways up both sides for an elevated fight. Gain the high-ground, and you can do some damage in this Scenario by forcing the enemy to come to you. The disadvantage to being in this elevated position is knock-back vulnerability. Don't get too comfortable on your perch because it's just a matter of time before you'll get knocked off.
Talabec Dam is a 12 vs. 12 or an 18 vs. 18 scenario in Tier 3 Chaos vs. Empire. Anyone between levels 18 and 40 can jump into this scenario and put up their best fight. This is one of our bomb run scenarios which features a single bomb that both Realms have to deliver to their intended bomb targets. In this case, Order is trying to blow up a large chaos sigil that is infecting Talabec Dam and Destruction is trying to blow up a windmill that is a major production engine for a local town off of Talabec River.
When you start this scenario you'll be near your respective opponent's target (Destruction spawns near the dam and Order spawns near the windmill). You can hop down in a few spots to either defend or go on the assault. As you approach the central location where the bomb is, you'll notice that there are four ways into this location (2 from each side). You can either stay and defend this location for bomb respawns, or take the bomb and run. When the bomb is picked up, you have 60 seconds to get to your target or blow up and anyone around you gets knocked back. WAR bombs are deadly, but you also walk away with a hefty point gain for successful bomb runs!Each of the bomb locations can be defended fairly well as you can only approach them from two sides; however both locations are highly susceptible to knock-back. You won't die if you get knocked back into the river below, but any extra fireballs that come your way may make life a little difficult getting out of the drink!
This scenario really focuses on offense and defense at the same time. It can get hectic out there so keep your heads on. Don't focus purely on killing other players... this isn't Stone Troll! There's only one bomb up at a time so you have be ready to move at a moments notice. Go for the bomb, get on defense, or go on offense... but make sure you're going somewhere!
That's it for this episode of Scenarios 101! Hopefully you've got some basics down for these scenarios and we'll see you on the field!
Until next time...BLOOD FOR THE BLOOD GOD!