Realm vs. Realm™
What is Realm vs. Realm™?
Realm vs. Realm, or RvR, is a term that was trademarked by Mythic Entertainment during the development of Dark Age of Camelot. RvR is team-based Player vs. Player (PVP) game-play where each Realm works together toward a common goal. Players choose a side by selecting a race and, in the case of Warhammer Online, they battle it out in areas and work toward goals provided by the game, including Scenarios, Keep sieges, and capital city sieges. It means that a player never has to fight alone because there is always an army of allies that has his or her back. Players can choose to Rank-up in RvR areas, or stay in safer, Player vs. Environment (PvE) areas until they are ready to jump into the real battles of WAR.
Does collision detection work on friends, enemies, or both?
Collision detection turns on when players are in RvR combat, and it impacts friendly players and enemies alike. This allows for strategic formation of things such as tank walls atop Keep staircases.
Is the combat in WAR turn-based?
Are players able to loot other players' corpses in RvR?
Yes! Every player has an independent item table assigned to them that can be looted by enemy players who kill them; however, this item table is NOT drawn from that player's personal inventory. You will never lose your own items or gold from being looted by an enemy player.
What kind of rewards can you get from RVR?
The rewards you can get from RvR include gold, armor, weapons, Renown and Influence (and, by extension, Renown and Influence items), currency (called medallions) with which you can buy armor set pieces, and of course, the eternal satisfaction of slaying a hated foe.
What is Renown?
Renown is the system which measures Realm vs. Realm (RvR) participation by a player. It functions as an experience system for RvR and players can "level up" to earn Renown Ranks that show their proficiency at fighting the opposing Realm. Renown gain is also capped based on a character's Rank so a player can't be Renown Rank 40 and player Rank 5.
The Renown system dictates the rewards made available to a player (items, abilities, titles, or otherwise). Renown is gained through many actions in WAR--killing other players, taking or defending Battlefield Objectives or Keeps, participating in Scenarios, and zone control.
How soon can I begin to RvR, and will I be able to get adequate gear solely from RvRing?
You can log in on day one and run straight to the RvR area in the very first zone if you'd like. And you'll be able to acquire plenty of great gear via Renown (which builds during RvR combat). Most players prefer a mix of gear acquired from PvE content and RvR, but if you want to gear-up via RvR alone, you certainly can.
Even if I can only play a few hours a week, will I still be able to participate in, and contribute to, sieges on the enemy's capital city?
You will indeed! Especially in portions of the city siege and capture process that involve RvR instances; you'll find that all players are valuable to the causes of both assault and defense. This is due to the importance of the role of balanced, instanced, and time-limited Scenario RvR in the final stages of the RvR campaign.
What incentives, aside from bragging rights, are there for players to assault and capture a Keep? Are there Renown rewards for defending a Keep successfully and preventing its capture?
Ah, the short answer which begged for more...capturing a Keep or Battlefield Objective will give you Renown Points and Influence. Defending a Keep or Battlefield Objective will also give you Renown Points and Influence. You will earn a base amount of points for taking a Keep or Battlefield Objective, in addition to the points gained from killing players in the area.