Lurking in the far northwest of the Badlands, the fetid depths of Gunbad lie in wait for inquisitive adventurers such as you. Those brave (or foolish?) enough to enter its dank depths will discover a land quite unlike the surface worlds.
Once a Morkain place of power, for a thousand years Gunbad has been home to a strange breed of greenskin. The mushroom crazed forces of the Night Goblins- furtive maniacs clad in black and flecked with spit- gibber and scurry in the darkness. Alone in the gloom their unhinged minds have fashioned all manner of madness, from teetering Goblin cities to pulsating squigs of nightmarish proportions.
Now change has come to the timeless depths. The Age of Reckoning has forced the armies of Order and Destruction to plunge headlong into the reeking dark. The greenskins seek to break the unruly Night Goblins to their brutish will, beating their brains out until they see sense and join the Waaagh! The Dwarfs meanwhile have a more desperate mission. Gunbad is the sole source of brightstone- a key component of the mighty Doomstriker Weapons. They must claim this precious ore and destroy a potential ally to the Waaagh. Still, the prospect of spattering goblin brains whilst underground has cheered more than one Oathbearer, despite the grim tales of the Night Goblin's insane strength.
Gunbad is an open world instanced dungeon. This means all Order players go in one version of the dungeon, while all Destruction players go in another.
Gunbad contains three themed wings, each with three PQ's and an instanced wing boss. You'll need to gain enough influence from the PQ's to access the wing boss. You'll also need to be in a group. As all the monsters in Gunbad are at least champion level, don't expect to solo this Dungeon!
Gunbad is best suited to players between level 22 and 30. Each wing has a different ideal level range so you can progress through the content in a natural manner. The West Wing is level 22-23, the East Wing is level 24-25 and the South Wing is for levels 26-29.
Once you've completed all the wings and taken down each of the wing bosses, you can face the final challenge of Gunbad- the mighty Squig Boss Ard Ta Feed. Mutated by years of exposure to Morkain power (and the tainted flesh of mushroom gobbling Goblins) Ard Ta Feed is a two headed nightmare of teeth, claws and vomit.
Multiple Quests will take you into Gunbad, as will the desire for some of the delicious items that can be gained from the PQ's and bosses. There are also several unique titles to be unlocked and some hidden puzzles for explorers to collect.